ThredUP

ThredUP

reimagining online secondhand shopping as a social experience for college students

reimagining online secondhand shopping as a social experience for college students

role

role

product manager

product manager

team

team

2 product managers, 5 design consultants

2 product managers, 5 design consultants

duration

duration

4 months

4 months

year

year

2022

2022

skillset

skillset

Visual Design
Wireframing
Design Systems
Interaction Design
Usability Testing
Handoff

Visual Design
Wireframing
Design Systems
Interaction Design
Usability Testing
Handoff

01 Overview

context

thredup is An online consignment and thrift store that aims to help solve the fashion waste crisis by inspiring a new generation to think secondhand first and provide a sustainable fashion future.

I was the product manager on this team, leading a team of 7 designers from user and market research to prototyping in Figma. I served as the liaison between our key stakeholders (Product Team at ThredUP) and our designers. I communicated our UX recommendations to the Product Team and spearheaded user research, feature ideation, and prioritization strategy.

I was the product manager on this team, leading a team of 7 designers from user and market research to prototyping in Figma. I served as the liaison between our key stakeholders (Product Team at ThredUP) and our designers. I communicated our UX recommendations to the Product Team and spearheaded user research, feature ideation, and prioritization strategy.

problem scope

College students value in-person thrifting for its price, environmental benefits, and the social factor. But...

College students value in-person thrifting for its price, environmental benefits, and the social factor. But...

Online thrift shopping lacks the social gratification of in-person thrifting.

Online thrift shopping lacks the social gratification of in-person thrifting.

how might we

how might we

reimagine online shopping as a social experience to grow thredUP’s college student user base and increase engagement?

reimagine online shopping as a social experience to grow thredUP’s college student user base and increase engagement?

our solution

three mobile features centered on purchasing feedback, discounts, and outfit inspiration:

collaborative wishlists, group ordering, and public profiles

three mobile features centered on purchasing feedback, discounts, and outfit inspiration:

collaborative wishlists, group ordering, and public profiles

Jump to Final Designs

our task

  1. Conduct user research on college students and their online shopping habits

  1. Conduct user research on college students and their online shopping habits

  1. Evaluate the user impact of a social online shopping experience on thredUP

  2. Identify how social routines or habits inform online shopping behaviors for college students, and whether they shop for (and return) secondhand items in groups

  3. Describe the process—what are the circumstances, environment, and goals—college students have for shopping secondhand items in groups

  1. Evaluate the user impact of a social online shopping experience on thredUP

  2. Identify how social routines or habits inform online shopping behaviors for college students, and whether they shop for (and return) secondhand items in groups

  3. Describe the process—what are the circumstances, environment, and goals—college students have for shopping secondhand items in groups

  1. Create a pitch deck and develop user flows for a prototype of the proposed change using thredUP’s design system

  1. Create a pitch deck and develop user flows for a prototype of the proposed change using thredUP’s design system

02 user research

secondary research findings

Through analyzing 10+ research articles focused on social shopping habits, we were able to have a more in-depth understanding of shopping holistically and gather information about features we wanted to brainstorm for making online shopping more social.

Through analyzing 10+ research articles focused on social shopping habits, we were able to have a more in-depth understanding of shopping holistically and gather information about features we wanted to brainstorm for making online shopping more social.

  1. There are two main motivations behind shopping:

  1. There are two main motivations behind shopping:

  1. Going as a social activity or

  2. Going in with the intent to actually purchase something.

  1. Going as a social activity or

  2. Going in with the intent to actually purchase something.

  1. If there is uncertainty or unavailability for potential purchases, shoppers have a tendency to defer making the purchase decisions, creating a gap between the purchase intention and the purchase action.

  1. If there is uncertainty or unavailability for potential purchases, shoppers have a tendency to defer making the purchase decisions, creating a gap between the purchase intention and the purchase action.

competitive analysis findings

We noticed that although shopping socially with others was a relatively new experience, other apps such as food delivery applications had functionalities designated for creating a social experience.

We noticed that although shopping socially with others was a relatively new experience, other apps such as food delivery applications had functionalities designated for creating a social experience.

We noticed that although shopping socially with others was a relatively new experience, other apps such as food delivery applications had functionalities designated for creating a social experience.

other clothing app insights

other clothing app insights

Users like to show off their trendy pieces and unique finds online. People prefer seeing what pieces look like on a model and have a direct link to unique pieces they see, whether that's a recommended similar item or the one they were looking at.

food delivery app insights

food delivery app insights

When we did a further competitive analysis of apps that involved food delivery and ordering, we noticed that group ordering was a successful method to advertise discounts and save money on different fees.

survey – 112 responses

We wanted to learn more about purchasing patterns when browsing with your friends vs. alone. In addition, we wanted to investigate if the shopping behavior for clothing changed depending on the format (in-person vs online) and the condition (secondhand or new).

We divided our survey as follows:

PT.1 // introduction

A pre-screening about their background and shopping preferences to determine candidate fit

Do you prefer shopping/browsing in-person or online?


Do you prefer shopping/browsing alone or with others?


Do you prefer shopping/browsing secondhand or new?

PT.2 // getting into it

Addresses how shopping preferences affect frequency of purchase.

How often do you shop/browse online in a month?


When you shop/browse in online, how often are you shopping/browsing with others?


How often of those times leads to a purchase?

PT.1 // introduction

Invites in-depth responses to their shopping behavior

Which of the following are reasons that you would prefer shopping/browsing with friends over alone?


Which of the following are reasons that you would prefer shopping/browsing secondhand versus new?

user interviews - 14 interviewees

user interviews - 14 interviewees

In addition to collecting survey responses, we wanted to speak to college students to better inform our problem space.

In addition to collecting survey responses, we wanted to speak to college students to better inform our problem space.

Our research objectives for conducting user interviews are two-fold:

  1. to understand why college students choose one form of shopping method over another, and

  2. to learn about desires for social features on online shopping platforms.

Our research objectives for conducting user interviews are two-fold:

  1. to understand why college students choose one form of shopping method over another, and

  2. to learn about desires for social features on online shopping platforms.

03 research synthesis

affinity map

We used affinity mapping to categorize the qualitative information we gathered during our user research. The categories were general shopping motivations, features, behavioral, secondhand, social, online, and miscellaneous.

user personas

We created user personas to help us focus on our users’ various primary pain points and needs of secondhand shopping to ensure our solutions consistently add value.

Fashionista

Needs an outlet to showcase their unique finds

Indecisive

Needs reassurance and confidence in their purchase decisions

Sustainable

Values items that are long-lasting and avoids overconsumption

Frugal

Doesn’t care about the trends, and simply needs affordable clothing

Social

Primarily goes shopping purely as a social activity

key insights

College students...

View secondhand shopping as a therapeutic pastime, social experience, and leisure activity

View secondhand shopping as a therapeutic pastime, social experience, and leisure activity

Rely on their friends for recommendations and feedback in order to feel more confident in their purchases

Rely on their friends for recommendations and feedback in order to feel more confident in their purchases

Thrift because of its uniqueness, affordability, and sustainability

Thrift because of its uniqueness, affordability, and sustainability

04 ideation

diverge

// crazy 8’s

With our first set of rounds of Crazy 8’s, we considered gamification, gifting promotions, style boxes, a paired big-little system between the indecisive persona and the fashionista. We also considered an aesthetic feed and moodboards inspired by Pinterest and VSCO, both of which are popular amongst college students. Additionally, we also considered community engagement ideas through on-campus pop-up shops or also designing a community forum to thredUP’s interface.

left: gamification ideation for a competitive loyalty system that emphasized a sustainability metrics leaderboard (ie. fashion footprint)

right: creating a style box/gift for a friend, leaning into the idea that college students value getting the most bang for their buck

converge

We first eliminated ideas that weren’t supported by our user research or were too similar to existing features on thredUP’s site. Then, we proceeded to utilize the Pugh Matrix prioritization framework.

// pugh matrix prioritization framework

We loved this framework’s flexibility in terms of selecting our own criteria as well as creating our own weights and scales. For criteria, we chose social potential, time to implement, college student user base increase, increasing engagement, increasing satisfaction, can use existing infrastructure, ease of use, gamification potential, and user-generated content potential.


We scored each of our possible feature ideas, and with the highest possible score being 28, we decided to move forward with the features that received a score >14. As such, we selected group ordering, loyalty program targeted towards college students, and style boxes/gifts.

pugh matrix prioritization framework

pugh matrix prioritization framework

diverge again

// crazy 8’s again!!!

After we selected our top 3 ideas by scoring with our Pugh Matrix, we decided to do Crazy 8’s again! We designed multiple frames for style box, loyalty programs targeted towards college students, and group ordering.

converge again

// client feedback

Due to client feedback and the over-complexity of our initial concepts, we got rid of our loyalty program updates, and shifted our concept of style boxes/gifts to shared albums.

Rationale: Loyalty Program

With the client feedback, our ideas of group tasks leading to group points seemed overcomplicated. Our team felt that if we got rid of the competitive and collaboration angles as suggested by our client, there wasn’t much benefit to updating the loyalty program.

Rationale: Style Boxes:

Our client highlighted that the use case of having someone feeling confident enough in their knowledge of their friend’s style in order to shop for them was too niche, and also may only seem marketable during holiday seasons. With this, we decided to shift our idea from shopping for others to shopping with others. This led to our concept of shared albums (final product coined “collaborated collections”).

user flows

With our initial concepts of shared albums, group shopping, and public profiles, we began mapping out the user flows on FigJam. We took into consideration the various possible entry/exit points ⚪️, user tasks 🟦, and user decisions 🔸.

05 final designs

collaborative collections

Transitioning from style boxes/gifts, collaborative collections serve as a joint wishlist.

Transitioning from style boxes/gifts, collaborative collections serve as a joint wishlist.

Addresses the Indecisive’s need for receiving feedback on potential purchases

Addresses the Indecisive’s need for receiving feedback on potential purchases

Users can view what their friends have added.

Users can view what their friends have added.

Users can react and comment on items within the collaborative collection.

Users can react and comment on items within the collaborative collection.

Items can be selected to start a group order.

Items can be selected to start a group order.

group ordering

Group ordering allows users to submit orders together, with the option to pay individually or collectively on one card.

Group ordering allows users to submit orders together, with the option to pay individually or collectively on one card.

Addresses the Frugal persona and how college students value getting a good bang for their buck

Addresses the Frugal persona and how college students value getting a good bang for their buck

Addresses the Sustainable persona by minimizing packaging and shipping in comparison to multiple individual orders

Addresses the Sustainable persona by minimizing packaging and shipping in comparison to multiple individual orders

Can be a potential second step from collaborative collections (purchase conversion)

Can be a potential second step from collaborative collections (purchase conversion)

Can create a new group order or send an invite link to an existing group

Can create a new group order or send an invite link to an existing group

Creates a separate group order cart from your own individual cart if placing individual orders

Creates a separate group order cart from your own individual cart if placing individual orders

Although college students will most likely not have the budget to individually pay for everyone in a group order, we still left it as an option for the edge cases where club organizations will charge a group order on the organization’s card.

Although college students will most likely not have the budget to individually pay for everyone in a group order, we still left it as an option for the edge cases where club organizations will charge a group order on the organization’s card.

public profiles

Public Profiles are inspired by Pinterest and Instagram profiles, where users can view your own individual collections as well as send you item recommendations.

Public Profiles are inspired by Pinterest and Instagram profiles, where users can view your own individual collections as well as send you item recommendations.

Addresses the Fashionista’s desire to showcase their unique finds and moodboards.

Addresses the Fashionista’s desire to showcase their unique finds and moodboards.

Receive recommendations from friends, aiding the Indecisive persona.

Receive recommendations from friends, aiding the Indecisive persona.

Notification center to keep track of feedback from friends in group orders or collaborative collections.

Notification center to keep track of feedback from friends in group orders or collaborative collections.

06 reflections & thanks

reflections

navigating scope creep

As an incredibly passionate and innovative team, we found ourselves getting eager to design more and more features. However, with the mentorship of ThredUP’s product team, we had to recenter ourselves and ask: Is this feature truly beneficial for our college student user base? Is this a feature we can defend with research? Asking these questions helped us recover from creative burnout.

managing morale

This was my first project where I was the leader of a team of designers. After receiving client feedback that some of our selected features weren’t feasible, there was a noticeable drop in team morale. Although it was important to not be married to our designs early in the design process, as the leader, I still ensured I had individual check-ins with each of my team members to ensure they knew their ideas and opinions were valued. One of my main beliefs as a product manager is that to be a great leader, I not only should focus on the success of their product, but also ensure I am uplifting my team members to achieve their own personal goals and desired growth.

thanks

huge shoutout to my amazing co-pm and team!

huge shoutout to my amazing co-pm and team!

i truly could not have asked for a better dream team. being able to work with a company i love AND A TEAM THAT was equally as passionate as me was an extreme blessing.

i truly could not have asked for a better dream team. being able to work with a company i love AND A TEAM THAT was equally as passionate as me was an extreme blessing.

let’s make something impactful together.

made with many existential crises and lots of matcha

last updated august 2024 ⁎⁺˳✧༚

let’s make something impactful together.

made with many existential crises and lots of matcha

last updated august 2024 ⁎⁺˳✧༚

let’s make something impactful together.

made with many existential crises and lots of matcha

last updated august 2024 ⁎⁺˳✧༚